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Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
39
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Posted - 2013.03.21 17:24:00 -
[1] - Quote
I think the first thing to do here is too think what is the point/meaning of a battleship? A tanky heavy weapon platform And then how do they fit into each race's style of fighting without making them all the same or close as.
Gallente are rush close range brawlers. Amarr are plated laser-boats with flexible ranges but brawler range isn't the optimal use Caldari are all range/ tanky blasterboats Minnmatar are just flexible and mobile.
so mega and hyperion are brawlers so tank and speed are priorities domi is versatile Apoc is sniper abbadon is a brick and geddon is what? mobile would be useful Rokh is tanky and versatile with op range bonus raven is sniper...yes really scorpion is ecm which defeats the point of battleship concept in my opinion i think its navy version is what it should be like. minmatar tempest is flexible typhoon will be mobile torps Maelstrom is ASB monster. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.03.21 17:28:00 -
[2] - Quote
Tornado i think is OP with arties alpha i think all ranged weaponry needs attention. Missiles should be the highest alpha really considering its a explosion rather than a projectile which considering projectiles are really only small missiles its odd they don't have velocity and flight time like missiles i would think only lasers would be instant damage and would explain their large capacitor requirement.
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Jonas Sukarala
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.03.21 17:51:00 -
[3] - Quote
Tier 3 bc's should really have more tank than a combat cruiser its a class above after-all....... i would suggest removing a turret slot as-well their dps is a bit too high and invades battleships dps too much they are a different class and they should reflect their class more. like the attack cruisers are too combat cruisers and then the combat battle cruiser class |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.03.21 18:47:00 -
[4] - Quote
Kristoffon vonDrake wrote:Please don't make the pirate and faction BSs obsolete the way that has happened for most of the pirate/navy frigs and, to a lesser extent, cruisers.
If any balance changes overlap with exisiting pirate/faction BSs please carry them over and /or give them other bonuses so that there remains a reason for flying them that is not showing off.
Good luck and congratulations on the new job.
i agree i think all the faction and pirate ships need to have a role besides being slightly better here and there. And that T1 bonuses need to be kept in line and fairly minimum. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
39
|
Posted - 2013.03.21 19:20:00 -
[5] - Quote
Sigras wrote:I feel like the talos needs to lose its drones, and tracking bonus in exchange for a falloff bonus; this would make it the kitier bigger brother to the brawler brutix.
As far as which amarr battleship should be changed, I kinda like where they all are right now, but if one has to be changed, I vote apoc; the fact that it out DPSs the Rokh at all ranges > 15km is just wrong to me . . .
Then the talos would obsolete the Deimos which needs some love as it is. The geddon to be a big omen would be the best solution as already proposed the mass on battleships is too high and kills mobility this needs to be addressed. It also doesn't help that prop mods add so much mass. |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
41
|
Posted - 2013.03.24 21:54:00 -
[6] - Quote
i agree that tier3 dps is out of place for the size of its hull when you consider they have the same range as a class above and are better at applying the dps aswell a turret drop would be a good place to start they need to be more akin to bc's than bs.
scorpion should be changed to the its navy version in style its odd to have a battleship its concept being dps and tank being a support e-war ship and then the raven could be the 4th attack bs it would make more sense. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
41
|
Posted - 2013.03.24 21:59:00 -
[7] - Quote
Little Dragon Khamez wrote:Pavel Lemmont wrote:regarding Amarr Battleships
- i like the idea of making the Geddon a more dedicated drone boat - tachyons are the stronger weapons a sub cap amarr can "fit" if only had the enough amount of PG so it would be nice if the PG requirements for those guns could drop to actual BS PG CCP have previously said that they like the Armageddon as it and it is working well, so it's unlikely they will change it's role. The apocalypse is the ship they should be looking at.
The geddon is going to be an attack bs like a big omen which makes sense as it is too simlar to the abbadon minus the resis 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
43
|
Posted - 2013.03.28 13:05:00 -
[8] - Quote
Theia Matova wrote:I am looking forward for T2 and T3 balancing since are several issues. PVE:
- Tengu seems to be superior T3 cruiser for PVE. Good combination of every stat you need in pve, good range, good dps, good tank. Tengu seems to get superior range and DPS compared to the other T3, also heavy missiles hit enough well to small targets that you can splat everything in range.
- T3 are preferred over different ship types. Which makes sense since T3 get speed more speed than BS, BS tank, good tracking & DPS, nice possibilities to do anything you like. T3 also gain more module slots over HACs which I see makes it more preferable to fly tengu. Oh and don't forget the Uber subsystem buffs that make T3 seriously kickass.
I spoke with several people and it seems that there are bunch of people that are tired that tengu seems to be the only good choice when it comes to PVE. Yes I know each T3 are good in their own area in game but we should still bring them more close together that every race have about same qualities. I am not happy that T3 seems to be the way only way to go in end game. I think T3 ship types need serious balance to scale with the t2 counterparts. Also to give BS more use. Also when it comes to T3:s its easy to get loss of 1b why do we need to also have this stupid skill lose point lose if you lose such ship? Isn't the price enough to pay if you wreck them? So in summary: - Please give people more reasons to fly t2 cruisers and BS ships compared to T3 - Please give other T3 (legion, loki, proteus) better PVE capability or take some out from tengu - Consider dropping skill point lose on when you lose T3 ship since the high cost of fits and ship + subsystems should be already enough for it. Or if there has to be some similar mechanism rather have debuff to those skills rather than lose of skillpoints.
T3's are massively OP in most ways. skillpoints loss is a weird way i think only way to remove that is scale the train time on the skills themselves -remove level5 from anyone who has trained it and then scale the train time to something akin to training cruiser lv5 or bc lv5
Isk these things are too expensive when they nerf them they will need to change this - subs need to be cheap to allow people to buy more of them to swap around at will as is its purpose -reduce price of hull by half... 100 mil ish. -remove rigs would promote use of sub switching and reduce cost further. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
57
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Posted - 2013.03.31 20:51:00 -
[9] - Quote
Callduron wrote:Two step wrote:IMHO, Battleships need a large EHP buff. The fact that cruisers can match or exceed their EHP is a very bad thing. Along with an EHP buff, they probably also need a tracking nerf. BSs should be very vulnerable to smaller ships, but for fighting other BSs and caps, they should be the front line ships the lore makes them out to be. Strongly agree. Battleships pay a heavy cost - they are slow cumbersome, can't fight frigates - but they don't get back a reward in damage/tank. Especially when we reflect that sig and speed are also tank making a tanked BC that is also quite small and fast better in most situations. For two years the ship of the line even in nullsec was a battlecruiser (Drake). On Eve Kill's Top 20 list there's only one Battleship in the top 10 - it should be the main large fleet fighting ship. It should be tougher than sig tanking alternatives that get to dictate range and whether to take the engagement.
Quite it doesn't help that bc's have such a OP tank the drake and now the prophecy are part of the problem here combined with their mobility and smaller sig and surprisingly good range the drake can out-range many battleships which tells you how out of whack the hull is and HAMS are. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
97
|
Posted - 2013.04.19 14:50:00 -
[10] - Quote
if you really want to balance ABC's and BS then pay attention... :) -ABC's become T2 Battlecruiser.. Heavy Assault battlecruiser .. they use large mods like logistics cruisers do.. hint ..specialization -remove a turret -Tornado has falloff bonus surely it should be limited to AC's
All battleships need to lose some mass for agility and so mwd speed gives a chance to reach top speed. - Battleships mwd's need work to allow more usage(less cap usage/cap removal when fitted) and ability to get to top speed -increase tank.. what happened to 50% tank increase per class roughly... should have more tank than navy battlecruisers -Attack battleships especially megathron need much more help with mobility to justify less tank. -Megathron needs to be shield tanked otherwise it just struggles to get into range it becomes less mobile than Hyperion.
-Amarr need much more cap regen and lasers need to more easily fittable/increase fittings on ships and use much less cap to run. -Drones need massive overhaul -missiles need more work across all sizes and implement TD change.. too much range especially on rockets and HAMS. -increase sig resolution across the board on guns and missiles.... small guns/rockets start at 20/25 why?.. drones should be smaller than these especially as there real size is about 8 metres compared to frigs 80ish i think 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
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